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프롬프트

손바닥 위의 리얼 월드, 초현실 3D 아이소메트릭

by ILoveMuMu 2026. 1. 20.
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🎨 Master Prompt

아래 프롬프트를 복사해서 사용하세요. 굵고 기울임 꼴로 표시된 부분([...])을 원하는 내용으로 수정하시면 됩니다.

Concept: A hyper-realistic 3D isometric view of a [INSERT LOCATION, e.g., cozy cafe corner] scene on a circular base.

Subject (Visuals): A full-body, realistic human [INSERT DESCRIPTION, e.g., young woman with glasses reading a book].

  • Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
  • Important: He/She is NOT a toy/doll. The subject looks like a real person inserted into the scene.
  • Pose: [INSERT POSE, e.g., Sitting cross-legged on a chair].

Composition & Scale:

  • Camera: Isometric wide shot (Full view). Ensure the entire circular base, the subject, and all props are visible within the frame.
  • Proportions: PERFECT RELATIVE SCALE. The props must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a [INSERT WALL/BUILDING, e.g., brick wall with ivy] behind the subject.

  • Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:

  • [INSERT PROP 1, e.g., Steaming coffee mug on a small wooden table].
  • [INSERT PROP 2, e.g., Stack of vintage books].
  • Note: Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished. --ar 1:1


정말 매력적이고 독특한 스타일의 프롬프트를 소개해 드리려고 합니다. 보통 '아이소메트릭(Isometric)'이나 '디오라마(Diorama)' 스타일을 요청하면, AI는 귀여운 장난감이나 플라스틱 질감의 피규어를 그려주는 경우가 많죠?

하지만 오늘 가져온 프롬프트는 다릅니다. **"피규어가 아니라, 실제 사람이 축소된 듯한 초현실적인 미니 월드"**를 구현하는 것이 핵심입니다. 작은 원형 베이스 위에 펼쳐지는 여러분만의 디테일한 세상을 만들어보세요.


 

📝 블로그 포스트: "손바닥 위의 리얼 월드, 초현실 3D 아이소메트릭 프롬프트"

1. 프롬프트 특징 (Prompt Features)

이 프롬프트는 단순한 3D 렌더링을 넘어선 디테일을 자랑합니다. 주요 특징은 다음과 같습니다.

  • 피부 질감의 리얼리티 (Living Human Skin): 가장 큰 강점입니다. 보통의 3D 아트 토이 스타일이 아닌, 모공과 피부톤이 살아있는 '실제 사람'의 질감을 강제하여 불쾌한 골짜기 없는 생생함을 전달합니다.
  • 완벽한 비율 (Perfect Relative Scale): 아이소메트릭 뷰에서 자주 발생하는 비율 붕괴(사람이 너무 크거나 사물이 너무 작은 현상)를 방지하고, 현실적인 사물과 인물의 크기 비례를 유지합니다.
  • 원형 디오라마 구성 (Circular Base): 둥근 받침대 위에 장면을 구성하여, 마치 박물관의 고급 전시물이나 게임 속의 한 장면을 훔쳐보는 듯한 몰입감을 줍니다.
  • 고해상도 텍스처: 'Real weathered textures' 키워드를 통해 벽돌, 시멘트, 나무 등의 재질을 장난감처럼 표현하지 않고 실제 건축 자재처럼 묘사합니다.

2. 사용 방법 (How to Use)

이 프롬프트는 **[ ]**로 표시된 다섯 가지 핵심 요소만 바꾸면 무한한 변형이 가능합니다.

  1. LOCATION: 장면의 전체적인 장소 분위기를 설정합니다. (예: 주방, 공원, 사무실)
  2. DESCRIPTION: 주인공의 외모와 복장을 묘사합니다. (예: 정장을 입은 회사원, 운동복을 입은 러너)
  3. POSE: 주인공의 행동을 지정합니다. (예: 요리하는, 달리는, 자는)
  4. WALL/BUILDING: 배경이 되는 벽이나 구조물을 설정합니다. (예: 타일 벽, 나무 울타리)
  5. PROPS: 주변 소품들을 배치합니다. (예: 노트북, 자전거, 피자)

💡 추천 비율: 아이소메트릭의 원형 베이스가 잘리지 않고 온전하게 담기기 위해 1:1 비율을 가장 추천합니다.


3. 프롬프트 예시 (Examples)

다음은 위 마스터 프롬프트를 활용하여 생성할 수 있는 세 가지 구체적인 예시입니다. 굵은 글씨 부분이 변경된 내용입니다.

Example 1: 비 오는 날의 감성적인 재즈 뮤지션

Concept: A hyper-realistic 3D isometric view of a moody, rain-slicked jazz street corner scene on a circular base.

Subject (Visuals): A full-body, realistic human old jazz musician wearing a fedora and a trench coat.

  • Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
  • Important: He/She is NOT a toy/doll. The subject looks like a real person inserted into the scene.
  • Pose: Playing a golden saxophone with deep emotion.

Composition & Scale:

  • Camera: Isometric wide shot (Full view). Ensure the entire circular base, the subject, and all props are visible within the frame.
  • Proportions: PERFECT RELATIVE SCALE. The props must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a red brick wall with vintage neon signs glowing behind the subject.

  • Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:

  • An open instrument case with loose sheet music inside.
  • A vintage street lamp casting warm light on the wet pavement.
  • Note: Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished. --ar 1:1



Example 2: 미래적인 사이버펑크 해커의 방

Concept: A hyper-realistic 3D isometric view of a cluttered, high-tech cyberpunk workspace scene on a circular base.

Subject (Visuals): A full-body, realistic human young female hacker with colorful dyed hair and techwear fashion.

  • Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
  • Important: He/She is NOT a toy/doll. The subject looks like a real person inserted into the scene.
  • Pose: Sitting hunched over typing rapidly on a keyboard.

Composition & Scale:

  • Camera: Isometric wide shot (Full view). Ensure the entire circular base, the subject, and all props are visible within the frame.
  • Proportions: PERFECT RELATIVE SCALE. The props must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a concrete wall covered with complex cables and server racks behind the subject.

  • Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:

  • Multiple holographic monitors displaying code.
  • Energy drink cans and a futuristic VR headset on the desk.
  • Note: Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished. --ar 1:1

Example 3: 평화로운 주말의 정원사

Concept: A hyper-realistic 3D isometric view of a sunny and vibrant backyard garden scene on a circular base.

Subject (Visuals): A full-body, realistic human middle-aged man wearing denim overalls and gardening gloves.

  • Texture Rule: The subject must have "Living Human Skin" texture (subsurface scattering, pores, natural imperfections).
  • Important: He/She is NOT a toy/doll. The subject looks like a real person inserted into the scene.
  • Pose: Kneeling down while planting a small flower.

Composition & Scale:

  • Camera: Isometric wide shot (Full view). Ensure the entire circular base, the subject, and all props are visible within the frame.
  • Proportions: PERFECT RELATIVE SCALE. The props must be the correct size relative to the human. Do not make the human giant or the props tiny.

Environment: A realistic section of a white wooden picket fence with climbing roses behind the subject.

  • Material: Real weathered textures (brick, cement, wood), not painted model textures.

Props:

  • A rustic metal watering can and a bag of potting soil.
  • Various colorful potted plants arranged neatly.
  • Note: Ensure all props are present and grounded on the base.

Technical Specs: Unreal Engine 5 render style, 8k resolution, global illumination, raytracing, sharp focus on the entire scene (deep depth of field), solid neutral grey background.

Negative Prompt: Toy, plastic, doll, action figure, clay, resin, shallow depth of field (blur), close-up, cropped, distorted proportions, giant head, cartoonish, missing limbs, unfinished. --ar 1:1

 


Would you like me to help you create a specific scenario using this prompt? Just tell me the theme!

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